Challenge day 03: playing with autogen

Beside having finished the watermask, today I’ve started to make the texture of autogen buildings (using googleEarth as reference to create my own ones) but the most important (and fun) task has been some test with the autogen vegetation:

(some custom autogen models without textures. No library objects has been used).

As I said before, I can’t distribute this testing because I have not the enough C++ skills to make an installer for this kind of feature. This method consists to add my own autogen models to the fsx. To do that, I must decompile the .spb file which contains the default autogen data into a .xml file, and then add my models. Finally recompile the modified xml into .spb again. To avoid conflicts with the default autogen and other installed addons, the ideal scenario it would be to make it automatically but sadly this task it´s not feasible to me.

As you can see in the screenshot, the autogen trees are not flat as the default ones, they are 3D lowpoly models, adding a lot of more depth and realism to the scenery without any lack of performance.

To generate the textures I´m using the Blender´s tree addon and late I baked them into a low poly object:

As you can imagine, it´s not a easy way and It requires a lot of texturing work to get the final texture.


Challenge day 02: nite textures and autogen

Yesterday I could not work on the scenery (RL matters) but today I´ve tried to hurry up and I’ve finished the night and spring variation and…

…I´ve started to put the autogen:

As you can see, the most representative buildings (the hotel, Industrial area…) haven´t autogen model because I want to make a small library with my own lowpoly models. 

Tomorrow I will make the textures for the building autogen, a little experiment with vegetation autogen and grass, the watermask and some flatten stuff.  

Challenge day 01: orthophotos & recoloring

For first course we have some “delicious” recoloring works

Original orthophoto from NAIP:


And after some hours of cosmetic retouching:

Obviously, I could not resist to try it over Orbx´s PNW (late winter):

… in summer:

…and hardwinter:

I´ve made fall season too.

Tomorrow  it will be the turn of spring season and night variation (and other stuff).

But now, I’m going to watch Game of thrones new season 😉

Not very productive weekly recap

Yep, this week has been a little frustrated. I lost a lot of time because some problems with the shadows and trying to solve it making several experiments. I hope to find some solution next week..

Anyway, here comes a little screenshot (I was testing the perfomance with the autogen at full right)

30 frames! f´yeah!… oh wait who are you????

Now some sceneries news: this week the orbx´s Bella Coola has been released. Very impresive scenery, really. I love the Russell White´s texture work. It is a truly piece of art. I tell you, if you love to simulate bush flying what the …are you looking this?, go ahead and buy it! And don´t forget to touch´n´go for me chaps, sadly my savings are “quarentined” so I don´t know when I could enjoy it :’ (

And very impressive too the next scenery from FSDreamteam: CVYR with those dynamic shadows, those speculars… oh men… it´s so sad to be poor with all these impressive releases.

(listening: Matt Berry´s “so low”)

LEMT & Madrid 2.0

In this first post I want to introduce the three two main projects that I´m working now. First one is Casarrubios del Monte airport (LEMT).

The runway 26´s famous plateau

Since May I´m working on this one. It´s a little airport at south of Madrid (Spain).

Right now the project status is aprox 65-70%. In the next posts I will explain a lot more things about it.

Of course…stay calm!!! It wil be FREEWARE!
The other project is an update-remake of my old photoscenery of Madrid (in Spain too).

The reason behind this remake is the Instituto Geográfico Nacional (IGN) released in the last month the new orthophotos of this region with important improvements ( for example the military airports are not hidden).

This one is a low priority project. I don´t know when I will finish it. I´ve find a lot of areas with severe “chromatics aberrations” 😉 so I will spend a lot of time trying to correct them.
Meanwhile, if you want to know this area you could download the old version from here